They're not going to read it and they're not going to pass it along to an actor. And it got to the point where I was advised that no matter how much the project was sold to agents, they just wouldn't accept a script that was like 300 pages long. Well we did have a script, but the main problem was it was way longer than a traditional movie script. Without a traditional screenplay, how did you explain what TELLING LIES was? Was it challenging to get actors to commit to a unique project like this? Usually actors want to read a script. It was all very useful and made the project better.Īnd, of course, Annapurna has access to high profile talent like Logan Marshall-Green and the rest of your cast. Go deeper." We had researchers, and brought in writers to help. It was the first time I got notes that were helpful where you go, "Oh I really want to dig into this aspect of the story. Their experience with movies also meant that they helped with development a lot. They genuinely want to find people who are doing something new and bring them on to make their next thing with them in a way that helps the project shine. They are not looking to exploit new voices. And you know, the thing with Annapurna is they're are not as mercenary as other studios. They're most known for producing Hollywood movies. It was later, when I started putting together the idea of what Telling Lies became, that my agent suggested reaching back out to them because by then they had started working on a host of cool projects with some great people and it made more sense because I was looking to expand on what Her Story did in terms of bridging the two worlds - film and games. They had only starting to consider setting up a games studio of some kind and I remember filing it away as something cool that happened, but not so much an opportunity. I remember speaking with Annapurna then, but it was early days. This is what happens when you make something that has a degree of notoriety. Sam Barlow: After Her Story came out, I did a lot of water bottle tours in Hollywood, general meeting where you just basically chat. ScreenAnarchy: How did you come to work with Annapurna Interactive? To get to the bottom of what Telling Lies is all about and what the future of interactive movies looks like, I got Sam Barlow on the phone as he walked through the streets of Brooklyn to pick up his kids one afternoon last week. From there, a search engine becomes your controller and you surf through more than nine hours of footage and clues. Once you download Telling Lies ( available soon on Steam) onto your device of choice, you become the owner of a stolen National Security Agency hard drive. Four years later, Barlow is set to release his next interactive opus, Telling Lies, a far more expansive movie game produced in partnership with Annapurna Interactive, the games imprint of Annapurna Films, known for producing some of Hollywood's biggest indies.Īnd like Her Story, Telling Lies once again straddles the line between film and video game with an A-list cast including Logan Marshall-Green ( Prometheus), Alexandra Shipp ( X-Men: Apocalypse), Kerry Bishé ( The Romanoffs), and Angela Sarafyan ( Westworld). Her Story's dark, fragmented narrative proved to be an instant success for Barlow, receiving rave reviews and selling hundreds of thousands of copies almost overnight. In it, viewers investigate a crime by searching and sorting through a database of videos, trying to piece together what happened and why. Sam Barlow is a writer and game designer perhaps best known for his interactive movie Her Story, a murder mystery told entirely through police interrogation clips that was released in 2015.
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